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Overview

This project is a pixel-art farming game inspired by Stardew Valley, originally started by my brother Charlie and me in Grade 12. The game was developed for a short time before we both got busy, but during that time we created several core features, including planting, harvesting, character animations, and environmental assets. In 2026, I revisited the idea and began exploring a new direction for the project by imagining it with Pokémon-inspired characters and designs. The goal is to eventually turn it into a more unique and engaging game world built from our original high school project.

My Role

I was responsible for developing the game in Unity, including implementing the gameplay systems and building the overall structure of the project. More recently, I also created a mock-up in Figma to explore a new visual direction for the game. Charlie focused on creating the pixel art, sprites, and assets in Aseprite.

Project Screenshots

A few screens from the project and menu system.

What the Project Included

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What I Learned

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Looking Back

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