Jeopardy-Style Board
The game included a board with multiple categories and point values, letting players choose questions in a format similar to the real Jeopardy game.
Game Development ยท Where It Started
A Grade 11 computer science final project recreating Jeopardy with categories, point values, team scoring, timed questions, and a custom game interface.
This Jeopardy game was my final project for Grade 11 computer science, which was the first computer science class I ever took. The goal was to recreate the structure of Jeopardy with a playable board, question categories, point values, answer choices, and team scoring.
The project itself was not extremely complicated, but it was a lot of fun to build. I spent time making the menus, board, question screens, and general interface feel more like a complete game instead of just a basic assignment.
Players could start a game, choose teams, and select questions from a Jeopardy-style board. Each category had different point values, and selecting a square opened a multiple-choice question screen with a short timer. After a question was answered, the selected question became unavailable so it could not be chosen again. Team points were adjusted manually using plus and minus buttons, which made the game easier to control while playing in class or with friends.
Title screen, menus, game board, question screens, and scoring from the Jeopardy project.
The game included a board with multiple categories and point values, letting players choose questions in a format similar to the real Jeopardy game.
Each selected question opened a multiple-choice screen with a short timer. Once the timer ended, the player could no longer select an option for that question.
The game supported up to four teams, with manual plus and minus buttons for adding or subtracting points during gameplay.
Players selected a category and point value from the board, answered the question, then returned to the board to keep playing. The topics were mostly related to computer science, including areas like the internet, code, famous people, history, vocabulary, and wildcard questions.
The point system was handled manually, which made the game flexible even if players wanted to adjust scores themselves during a classroom-style match.
Since this was from my first computer science class, it was one of the first larger programming projects I completed. It gave me a chance to combine programming logic with a more visual and interactive game layout.
Even though it is a simple project compared to what I have built since, it was an important early step because it helped me realize that I enjoyed building full interfaces and not just writing code that runs in the background.
This project helped me practice basic game flow, buttons, menus, score tracking, timers, question screens, and user interaction. It also taught me how much structure is needed to make a game feel playable from start to finish. I also learned that presentation matters. I spent extra time making the interface look more fun and recognizable, which made the project feel more complete than a basic classroom assignment.
Looking back, this project is simple, but it was a big deal at the time because it was the final project for the first computer science course I had ever taken. It was one of the first times I built something that felt like a complete playable program.