Keys vs Zombies
A typing-based game project built as part of a university team, with a strong focus on menus, UI flow, and structure.
Creative Category
Where a lot of this started. Everything from a Minecraft server I ran in high school to JavaFX and Unity projects, laid out newest to oldest so you can watch me slowly figure out what I was doing.
A typing-based game project built as part of a university team, with a strong focus on menus, UI flow, and structure.
In Progress
A pixel-art farming game started with my brother Charlie in Grade 12, now being revisited as a larger cozy game project with updated mechanics and design ideas.
Planned
A planned immersive racing project with a physical kart, VR gameplay, motion feedback, and a future AR go-kart concept.
A Minecraft server project with original minigames, command block systems, and early multiplayer design ideas.
An early Unity horror project that helped spark my interest in making larger game worlds.
An early horror game concept focused on story ideas, atmosphere, and gameplay planning.
A high school programming project recreating Conway's Game of Life in the terminal.
A terminal adventure game with branching routes, inventory systems, and multiple endings to discover.
A memory-based terminal game with difficulty levels, ASCII sprites, sounds, and leaderboard scoring.
A school project recreating a Jeopardy-style quiz game with categories, questions, and scoring.
An early terminal game with player-vs-player and player-vs-computer modes.
My first Unity game, where a red block accelerates down a path while dodging obstacles.